Thomas is a Belgian-Brazilian VR developer currently based in Brussels. Although his original background is in architecture, his current work in VR spans from indie games like Cubism to enterprise ...
This is where it’s about to get a bit more technical… buckle up! We’re currently using Unreal Engine 4.27.2 for Myst. Meta has some base code for hand tracking in Unreal—but not enough for a game like ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results