Apple is going all-in with hand-tracking for its upcoming Vision Pro, but can hand-tracking really replace proper VR controllers? Meta, Apple’s main competitor in the space, isn’t going so far as to ...
Posts from this topic will be added to your daily email digest and your homepage feed. Meta is testing new Quest hand-tracking features that let you directly touch virtual objects in VR. They’re cool ...
At the Neon Genesis Evangelion 30th Anniversary event in Tokyo this weekend, Pixelity showed off its upcoming XR game EVANGELION: Δ CROSS REFLECTIONS, revealing it’s going all-in on hand-tracking. On ...
Meta Quest 2 developers have experimented with VR hand-tracking for several years. Between solving puzzles in Cubism to fantasy adventures in Eolia, VR headsets can provide some unique experiences by ...
Sony is making strides in the world of VR gaming by launching controller-free hand tracking on the PlayStation VR2 announced at SIGGRAPH Asia 2024. During the event, the video game giant says that the ...
Meta's VR hand tracking has come a long way in two years. The company has upgraded its Presence Platform hand tracking support for Quest headset apps to allow considerably more natural gestures, ...
I started with CNET reviewing laptops in 2009. Now I explore wearable tech, VR/AR, tablets, gaming and future/emerging trends in our changing world. Other obsessions include magic, immersive theater, ...
The newest Quest update, v56, has a number of welcome upgrades. The newest Quest update, v56, has a number of welcome upgrades. is a senior reporter covering technology, gaming, and more. He joined ...
While AI-powered cameras often track objects or people, their underlying computer vision technology can also be used to digitize the positions of a person’s limbs — an application that is becoming ...
Kinect-like light-field technology could replace PlayStation Move controllers. since people are going to be using VR in small and oddly shaped places it makes sense to get the environment readings ...
MMORPGs and Virtual Reality games have one major thing in common: they transport us to new worlds. VR does this by tricking yourself that you are physically in a new space, while MMORPGs do it through ...
For years I've had an idea for an Elder Scrolls type of game, where your mage/sorceror/magic user casts spells via a type of sign language, similar to how Doctor Strange does in the MCU. But doing so ...
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